Sunday, March 13, 2011

New Blog!

As promised I am going to start a new blog, mainly based showing off media from myself and my peers. I believe I kind of screwed myself and did not care as much of this blog as I would have liked to, to keep this going. So hopefully you'll check this out!


Friday, March 11, 2011

Collapsus

Collapsus!! Amazing Transmedia




This American Life

This American Life <- Check it out.




Freak Factor!

Freak Factor Link!

This is a really good article for me especially because I am always trying to fix my fallacies. It is something I shouldn't do according to David Rendall. I should be noticing my weaknesses and realizing my strengths. He also states to focus on one single thing, such as focusing on your strengths but not on your weaknesses since they are directly linked. You should never group those two and try to do them at the same time. We all have limitations for ourselves, and we should not try to change something we cannot change. We have to realize that some things cannot be resolved. We are all freaks in his sense, and we are better for it.

One point of his I found to be interesting is number six, Focus: You Can't Do Both. It is interesting to me because it is exactly what I do on a daily basis. I try to fix my weaknesses, which are directly related to my strengths, instead I should be building my strengths up. My weakness of caring too much, can be a good thing because I could go on and be a good HR manager, or in my case as I want to be a screenwriter, I could use the caring to volunteer around my city and hear stories that I could write about or just base off of my experiences. As I am writing this I am realizing how good of point this is. How can I try to fix myself when in reality I should not need to fix myself. It will put me in a good place to get creativity in the end.

Another point I found valid is number five, Foundation: Build On Your Strengths. As stated before I have to take my weaknesses to find my strengths I do not realize I have yet. Once I realize my strengths, I can start building them. So if I care too much, I go out and volunteer, or I can make myself open to people for their problems, or I can show how good of a guy I am that people will want to hire me because they can work with me. No one wants someone they cannot work with to work with them on a project, no matter the high skill level because personalities will clash and cause problems to the work that everyone is working hard to make the best. So no matter what my weakness is, turn it into a strength and just start building up from there.

The third point I want to talk about is his number two on his manifesto, What's My Problem? It's a recurring theme of how I try to fix my weaknesses when I really shouldn't. It is like Rendall says, there is nothing wrong with you, you find success when you find the right fit, your weaknesses make you different. There is nothing wrong with any of my weaknesses, and because there is nothing wrong with them, I am able to overcome whatever it is that is bothering me about myself. I should never think down on myself because I have weaknesses like any other person. It's just a simple part of life that every person has a weakness. We are all freaks. We are all different. So what? We can't change something that makes us unique, or we start seeing the same things over and over again, and who wants that monotony in their lives? Not me and I wouldn't expect you to want it either.

To answer the question on whether or not I have found all my strengths and weaknesses as a creative person, I have not and to be honest I will probably take a look at it here soon, because that could be a problem in creating the best work possible. So let's take a break on this blog because I need to start over, so once I set up a new one, I will post the link on this one. Thanks for reading everyone!

Gaming Reflection


Game Design -


So I was really ill to be able to stay during our entire presentation, but I did talk to others about what all we did well and what we received points off for. Two points I did not believe came across would be the objectives of the game, we could have gone deeper into the main goals and what could be done. Another thing would also be the visuals we used. We needed something more elaborate and interesting, but since we did not actually make the game, it was very difficult to actually do.

I know what we did wrong was not actually pitch our game, we just told everyone about it, like a presentation. I honestly did not realize we needed to do that at the time, so that would've been a quick fix. Another thing we did not do too well in is how we weren't as well as prepared as we should be if we were pitching our game to a big gaming company. We knew what we were talking about, but we were not enthusiastic about it, and did not do a big eye catching thing to keep attention to us. If time had permitted we should have made a quick video about the game showing off some gameplay or something of that sort.

The objectives I believe were one of the harder things to actually discuss with the audience because explaining any objects to any game some one has not played is going to be difficult. It will be especially difficult if in the objectives of the game, you have to use words that are only used in the game, not in every common day life. You cannot say to someone who has not played the game, 'to go to Laureltown and pick up the fluxychunk' as an objective in the presentation to someone who has not played the game. There is a way around it with that example, but there is bound to be something you cannot avoid to bring up in the objectives.

As a gamer, I enjoyed getting my imagination and creativity flowing with this project. It was quite fun and if I had known to sell this game during our presentation I'm sure I could have had fun doing that also.

Sunday, March 6, 2011

Character Creation!

Matt's Character - Peggy









Flying Turtle!

Kyle's Hero/Villain

Okay let's start these critiques off with Kyle's Hero/Villain combination. I am going to be looking at the lighting for this. In affinity with one another they both used shadows for their drawings, but the shadows on the villain are noticeably darker and easily seen. I am able to tell the drawings apart especially from that. As for the symbolism, I have noticed that the lighting for each drawing have shown the symbol for what it represents, such as the hero it is known it is fighting for justice and to keep peace, while the villain shows itself as being mischievous and wanting to create chaos. As for the mood part of lighting, we are instantly put into a mood that we know who the villain and the hero are and know who can save us and who will hurt us. In summary to this, we actively are searching for what the two characters are going to do, while didactically we know which one is the hero and which one is the villain.

Also with the stated before contrasts, I noticed simply the quality of the drawings we know who has a better drawing, while both are not bad at all, one is drawn quite well. Also, I notice the colors are different to show differential between the two characters. The size of the characters being a big difference two on paper is interesting because the villain is smaller and the hero is larger. This could be a representation of how the hero is more powerful then the villain. All in all, very well done

Max's Hero/Villain
Secondly, I will take a look at Max's hero/villain combination. I am going to talk about lighting again and starting off with the affinities between the two. Again both use shadows. The shadows of the drawings again show really quick who the villain and who the hero is. The villain is drawn with deeper shadows to show darkness to the person. The hero is drawn with little shadows almost showing a light on it. The symbolism for this is the fact that we know that the hero is well revered and well liked, showing again it is a hero. The villain on the other hand is almost lurking in the shadows hiding from people symbolizing the character is the villain. The mood of the pictures do create this mood of heroism for hero by the lighting and darkness and anger almost to the villain.

Along with the contrasts from above, there aren't a whole lot more. They both use the colors of blue and gold/yellow, but they aren't the same hue of those colors. The shadows create this differential use colors. They both use different weapons also with the hero using a pitchfork, while the villain is using a hammer looking tool. Again both are done very well, I actually do not remember seeing bad images for any member of the lab.

Madolyn's Hero/Villain
This seems to be a recurring theme to use lighting, especially the shadows in the drawings to show who exactly is the hero and who is the villain. The deep shadows of the villain obviously show the darker side that is shown mostly in villains, while the lighter shadows of the hero show the shine of the hero, giving off the mood of goodness. The mood of the villain is to show the darkness and evil within itself. As for the symbolism, the hero is really showing off it's motivation and what it stands for, because it looks exactly like a water drop or a soap bubble that wants to clean something. The hero also is quite obvious for what it's motivation is, simply because it looks dirty, and just pretty much looks like a monster made of straight mud and dirt. So it obviously wants to make things dirty.

As for the contrast and affintity, there isn't too much in common between the two, they are polar opposites, which is a good thing for heroes and villains. One wants to keep things clean, the other wants to dirty things up. The hero is a bright blue color of clean while the villain keeps a dirty, dark brown color with everything around it dark also, probably leaving a trail of mud behind. All in all, very well done.

Monday, February 21, 2011

Le Bar & What's Your Number W/ Comparison and Contrast









Alright, so we had to do a joke video based on the same joke. Our group chose this joke:


"A very shy guy goes into a bar and sees a beautiful woman sitting at the bar. After an hour of gathering up his courage, he finally goes over to her and asks, tentatively, 'Um, would you mind if I chatted with you for a while?' She responds by yelling, at the top of her lungs, 'NO! I won't sleep with you tonight!' 

Everyone in the bar is now staring at them. 

Naturally, the guy is hopelessly and completely embarrassed and he slinks back to his table.

After a few minutes, the woman walks over to him and apologizes. She smiles at him and says, "I'm sorry if I embarrassed you. You see, I'm a graduate student in psychology, and I'm studying how people respond to embarrassing situations."

To which he responds, at the top of his lungs, 'What do you mean $200?!'"

So each of us wrote a script based off this joke, and Erin's and my script were chosen to be filmed. In regards to affinity between the two videos, we both used character movement in our videos, mostly because we were not allowed to move the camera around with the person. We had to use this to keep the audience's interest and show reality. We both used the same type of space by using limited space to show the context of the situation and to keep true to the joke. Thirdly, we both also used tension and release by showing him being rejected in an awful way, but then being able to get back at her at the end, ending with a good release of the tension.

As for the contrast we both had different genres. Mine was more slapstick comedy, as for Erin's her's was film noir. We used the same joke as a basis, but we both took spins off of it with mine adding in different jokes added to the jokes, and her's was more on a serious note besides the actual joke. Erin did use more shapes because of the hats and the subtle differences on how she showed the characters.

In the end we made the decision we all liked Erin's video better, due to it stayed truer to the original joke, and was put together well. It was one of the funnest projects and probably the most time I spent on one of the projects with a group that large.